• Plug and play video with virtually all PC applications
• Thousands of pre-existing applications in full 3D
• The VR920 will completely change the plethora of massively multiplayer online applications from World of Warcraft to Internet chat in virtual Worlds.
• 6-foot slim single-cable design with USB and VGA connectors.
• Large field-of-view optics to allow a fully immersive experience.
• iWear® 3D enabled for automatic 2D/3D control; no buttons required.
• Built-in microphone allows users to communicate from anywhere in the world as if they are standing next to each other.
• Integrated 3 DOF head-tracker lets users look around inside of virtual worlds as if they are actually there.
Connects to PCs and laptops.
Just plug in and view extraordinary high resolution video on a virtual display equivalent to a 62-inch screen at 9 feet. iWear® 3D and integrated 3 Degree of Freedom (DOF) tracker and built-in microphone deliver the ultimate interactive online experience.
Supported Media:
Plug and play video with virtually all PC applications
Thousands of pre-existing applications in full 3D
The VR920 will completely change the plethora of massively multiplayer online applications from World of Warcraft to Internet chat in virtual Worlds.
Current Game Compatibilty * Aces High II
* AirXoniX
* AssaultCube
* AxySnake
* Call of Duty 4: Modern Warfare*
* Counter Strike: Source
* Crysis*
* Cube 1*
* Dark Messiah of Might and Magic*
* Dystopia*
* Enemy Territories: Quake Wars
* F.E.A.R. (v1.08)
* Garry’s Mod (Source mod)*
* GT Legends
* GTR2 Racing Sim
* Half Life 2: Deathmatch
* Half Life 2: Episode One*
* Half Life 2: Episode Two*
* Half Life 2: Single Player*
* Hypercube: Source (HL2 Deathmatchmod)*
* IL2 Sturmovik
* IL2 Sturmovik 1946
* Insurgency: Modern Infantry Combat*
* Lock On: Flight Sim
* Lock On: Modern Air Combat
* Microsoft Combat Flight Simulator 3*
* Microsoft Flight Simulator X
* Pacific Fighters
* Portal*
* Quake 4 (v1.4.2)
* Quake Wars – E.T. (1.2)
* rFactor Racing Sim
* RollerCoaster Tycoon 3 (Gold & Platinum Release)*
* Sauerbraten (a.k.a. Cube 2) Assassin Edition*
* Second Life
* SourceForts v1.9.2 (HL2 Deathmatch mod)*
* Supreme Commander
* Supreme Commander: Forged Alliance
* Team Fortress 2*
* The Elder Scrolls IV: Oblivion*
* The Hidden: Source beta 4b*
* The Ship (single player, multi player & tutorial)*
* Unreal Tournament 2004
* War§ow*
* World of Padman*
* World of Warcraft
* X Plane Flight Sim
( * with only 3D Stereoscopic video support, or with only head tracking support)
...and More are on the Way! Features:
6-foot slim single-cable design with USB and VGA connectors
Large field-of-view optics to allow a fully immersive experience.
iWear® 3D enabled for automatic 2D/3D control; no buttons required
Built-in microphone allows users to communicate from anywhere in the world as if they are standing next to each other.
Integrated 3 DOF head-tracker lets users look around inside of virtual worlds as if they are actually there.
User Adjustable:
Removable, integrated speakers (no clumsy uncomfortable earbuds) can be upgraded or removed to allow the user to plug in their own headsets.
AccuTilt™ viewer pivots up to 15 degrees for comfortable viewing angle.
Soft, comfortable, hypo-allergenic nose piece extends up to 3/8".
Custom fit head strap for extra secure fit.
Advanced Optics:
32-degree field of view
3/4" eye relief and 5/16" eye box
2-3/8" intraocular distance (IOD)
Color corrected 10th order aspherical lens with diffractive surface
Technical Specifications:
Twin high-resolution 640x480 (920,000 pixels) LCD displays.
Equivalent to a 62” screen viewed at 9 feet.
24-bit true color (16 million colors).
Visor weighs 3.2 ounces
60 Hz progressive scan display update rates.
Fully iWear® 3D compliant and supports NVIDIA stereo drivers.
Built-in noise-canceling microphone for internet VOIP communications.
Built-in 3 degree of freedom head-tracker.
USB connectivity for power, tracking and full duplex audio
Analog VGA monitor input.
Support for up to 1024x768 VGA video formats
Box Contents:
iWear VR920
Headstrap
Lens cleaning carrying pouch
Drivers, manual and software disc
Quickstart guide with warranty and safety instructions
1.1 - What is the iWear VR920?
Vuzix iWear VR920 is a new concept of virtual reality Video eye wear that was specifically designed to provide a more immersive experience for Internet gaming, virtual world building titles and social networking platforms. With full stereoscopic 3D, as well as integrated head tracking, speakers and microphone, users can move, look around, listen, and communicate with each other – almost like being in the “real” world.
1.2 - What are the features of the iWear VR920?
Worn like a pair of glasses, the iWear VR920 is equipped with two 640x480 mini LCDs that give the user the feeling of looking at a 62" screen. The unit features full stereoscopic 3D capability, integrated 3DOF head tracking, a built-in microphone and removable speakers.
1.3 - What kind of display technology is used in the iWear VR920?
The iWear incorporates two CyberDisplay VGA (640 x 480) microdisplays from Kopin Corporation.
1.4 - How much does the iWear VR920 weigh?
The iWear VR920 weighs 3 ounces.
1.6 - What is included when I buy an iWear VR920?
The package contains everything necessary to install the Video Eyewear and start gaming on your PC or lap, including the following items:
iWear VR920 headset
VGA to DVI adapter
2 Personal Headphones
1 Software and Drivers CD
1 Quick Start Guide
1 Warranty Registration Card
2.1 - What are the system requirements?
For 2D viewing:
PC-compatible computer or lap with one available USB port
Windows XP®
25MB of available hard-disk space
CD-ROM or DVD drive
Monitor resolution setting of 640x480, 800x600 or 1024x768
Monitor refresh rate setting of 60 Hz
nVidia 3D Accelerator Card with appropriate drivers for Stereoscopic 3D
2.2 - What resolution is the iWear VR920 capable of displaying?
The VR920 has two 640x480 (921,000 pixels) screens that support resolutions up to 1024x768. If connected to a computer or lap, it will max out at 1024x768. It achieves this by utilizing a proprietary scaling method. Vuzix scaling does a superior job. With the VR920, 800x600 resolution is more readable than any of the available consumer products that deliver a native 800x600 resolution.
2.3 - Is the iWear VR920 compatible with my Playstation 2, Xbox, or GameCube?
Not at this time. The iWear VR920 has only VGA connectivity. We are developing a component to VGA adapter that will allow the VR920 to work with devices that output component video. A powered USB plug is also required to provide the iWear VR920 with power, audio, and microphone capabilities.
2.4 - Can I watch television or DVDs with the iWear VR920?
Using your computer’s DVD player allows you to view DVD movies on the iWear VR920. If you have a TV Tuner card in your computer, you can also watch TV. In fact, as computers become more and more useful appliances, the list of things that you can’t watch will get smaller and smaller.
2.5 - What if my computer only has a DVI monitor output? Can the iWear VR920 accept a digital signal?
That is not a problem because the VR920 ships with a VGA to DVI Adapter, which will allow you to connect to your DVI port.
2.6 - With which versions of Windows is the iWear VR920 compatible?
The iWear VR920 is compatible with Windows XP, and works in a limited fashion with Vista. As of this writing, there are no viable nVidia stereo drivers for Vista, so there is no 3D functionality in that OS.
2.7 - Is the iWear VR920 a Plug and Play Device?
Installation of the iWear VR920 involves a couple steps, which we will walk you through with a guided installation process. The setup disc that is included with the iWear VR920 will install drivers as well as the iWear Calibration software, and will come with detailed instructions on how to calibrate your unit.
2.8 - Can I use the iWear VR920 on my Mac or Linux computer?
The iWear VR920 can be used as a VGA monitor on both Mac and Linux operating systems. Audio will work on a Mac, and should work on Linux. We are currently working very hard at getting headtracking and 3D functionality running on Mac OSX, but at this time, we are not developing Linux drivers.
3.1 - Do I need an AC adapter or battery pack to power the iWear VR920?
No external power source is necessary to operate the iWear VR920. It is powered by simply using your PCs USB port.
3.2 - What is the field of view?
The optics of the iWear VR920 produce a 32 degree field of view for each eye. This is equivalent to viewing a 62 inch display from 9 feet away.
3.3 - Does the iWear VR920 contain any components that are sensitive to magnets?
The sensor that is responsible for detecting yaw, or side to side motion, is a magnetic sensor. This means that it reads the magnetic field around you, and senses motion by changes in its location in that field. As such, the unit is sensitive to magnets. During calibration, it is important to have the temple arms extended as they would be while wearing it, so that the magnets in the speakers are sensed in the position they will be in during gaming. Also, any changes in the magnetic field will cause the headtracker to need to be re-calibrated. This includes significant changes in your position (i.e. going from sitting to standing, moving away from your desk, et al).
3.4 - Can I use the iWear VR920 with my glasses?
The iWear VR920 can be worn with or without prescription glasses. The adjustable nosepiece and head straps provide additional stability when wearing glasses.
3.5 - Can I use the iWear VR920 as a secondary monitor?
Yes, the iWear can be used as a secondary monitor. For best results, however, we suggest that you set your monitors to the ‘Clone’ mode, which will cause Windows to treat both monitors as one. They will display identical views.
3.6 - What is the microphone connection on iWear VR920 used for?
The iWear VR920 has a built-in microphone for Internet VOIP communications, eliminating the need for a mouthpiece. The microphone uses the USB connection, and allows you to talk, chat and strategize with other users verbally online as if they were standing next to you. This feature is attractive for users in multi-player virtual games and environments such as World of Warcraft and Second Life.
3.7 - Can I use my full size noise-canceling headphones with the iWear VR920?
Users have the option of using their own headphones with the iWear VR920. The iWear VR920 includes flexible, removable speakers. To remove the speakers, pull them out along the inside of the temple piece. This will free up the area around your ears, allowing the room for your choice of headphones, which will need to be directly connected to your sound card or front panel audio jacks.
4.1 - What does "stereoscopic" 3D vision mean?
Stereoscopic vision refers to the human ability to see in three dimensions and perceive depth. Vuzix stereoscopic 3D vision provides this experience by delivering two distinct images simultaneously on two separate screens, one for each eye. The human brain joins these two perspectives to make depth perception possible.
4.2 - Can I watch all my games in 3D with the iWear VR920?
While the list of titles that are compatible with the nVidia Stereo Drivers is quite extensive, it does not include all games. The list of compatible titles can be found in the Stereo Driver’s control panel.
4.3 - Will 3D work on my computer?
Currently, only nVidia graphics cards formally support stereovision signals. If you do have an nVidia graphics card, please visit the nVidia website to ensure that your card is compatible. The necessary 3D drivers are available for free on the nVidia website.
4.4 - What is the refresh rate of each eye in stereovision 3D mode?
Each eye has a refresh rate of 30Hz, for a total refresh rate of 60Hz. It is important to make sure that your main display settings are set for 60Hz.
4.5 - Will the iWear VR920 create a 3D Windows environment on my PC?
No. The iWear VR920 can not create 3D where none exists.
4.6 - Is the iWear VR920 compatible with OpenGL or Direct3D based games?
The iWear VR920 is compatible with DirectX 9.0c and higher for stereoscopic 3D. OpenGL games can be viewed, but not in stereo.
4.7 - Can I use two inputs into the iWear VR920 to create stereoscopic 3D images?
No, the VR920 can only accept one video input at a time. 3D effects will be handled via software.
5.1 - What is a headtracker and how does it work?
A headtracker is a combination of hardware sensors and software that allows the computer to know in which direction you are looking. After calibrating the headtracker, it is given a set of ‘zero points.’ All motion that moves away from the zero point is sensed, and translated into camera controls in-game, so that the camera follows your head’s movements.
5.2 - Do I need special software to use the headtracker?
Yes, you do. Your VR920 will come with an installation disc, which will include all of the software you need.
5.3 - Is the headtracker compatible with most software?
The headtracker is not compatible with any software without drivers. We have written drivers for several titles already, and are continuously working on more. We are also working with several studios, trying to get native support for our headtracker.
5.4 - How does the headtracker transmit data to the PC?
Through its USB connection.
5.5 - Can you provide some basic specifications of the headtracker?
The headtracker offers three degree of freedom. What this means is that the VR920 will be able to detect yaw (side to side motion), pitch (up and down), and roll (tilting left and right). This is done using a combination of tilt and magnetic sensors. It does not detect motion on the X, Y, and Z axis.
5.6 - Does Vuzix provide an SDK or API to interface with the headtracker?
Yes, an SDK will be available on our website. People interested in receiving an SDK will be asked to register on our website, and we will send them all the information they need to get started.
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Vuzix (Icuiti) VR920 Virtual Reality Video Glasses
video glasses, 3D, virtual 3d, icuiti, vuzix, vr920, virtual video, cyberspace, gaming, virtual reality